Kridanam

  1. Introduction:
  • Kridanam is the sports segment of the Samyojanam 2024 conference, aiming to promote physical fitness, teamwork, and a spirit of healthy competition among participants. This segment includes indoor and outdoor games, encouraging delegates to engage in various physical activities.
  1. Games Included:
  • Indoor Games:
    1. Badminton (Singles and Doubles, Male and Female)
    2. Table Tennis (Singles and Doubles, Male and
    3. Carrom (Singles, Male and Female)
  • Outdoor Games:
    1. Tug of War (Team Event, 5 participants per team Male and Female Team )
    2. Satoliya (Team Event, 3 participants per team Male and Female Team)
    3. Eligibility Criteria:
  • All registered delegates of the Samyojanam 2024 conference are eligible to participate in Kridanam.
  • Each delegate is allowed to participate in a maximum of two games.
  • A maximum of two teams from one institute are allowed per game.
  1. Registration Process:
  • Delegates must register for Kridanam during the conference registration process.
  • The registration form will include options to select the games in which the delegate wishes to participate.
  • Team events require a list of participants to be submitted at the time of registration.
  • No additional registration fees are required for participating in Kridanam.
  1. Game Rules and Regulations:
  • Badminton and Table Tennis:
    • Matches will be played in both singles and doubles categories, separated by male and female participants.
    • Standard rules as per the Badminton World Federation (BWF) and International Table Tennis Federation (ITTF) will be followed.
  • Carrom:
    • Matches will be conducted in singles format, separate for male and female participants.
    • Standard rules of the International Carrom Federation (ICF) will apply.
  • Tug of War and Satoliya:
    • Both games will be team events, with 5 participants per team
    • Tug of War rules will adhere to the Tug of War International Federation (TWIF) standards.
    • Satoliya will follow traditional Indian rules; details will be provided before the event.
  1. Event Format and Scheduling:
  • The event schedule will be released one week prior to the conference, including the time slots and venues for each game.
  • All games will be conducted on a knockout basis unless specified otherwise.
  • Participants are expected to report to their respective venues at least 30 minutes before the scheduled time.
  1. Conduct and Discipline:
  • Participants are expected to maintain sportsmanship and respect towards fellow participants, referees, and coordinators.
  • Any form of misconduct or violation of rules will result in disqualification.
  • The decisions of the referees and event coordinators will be final and binding.
  1. Awards and Recognition:
  • Winners and runners-up of each game will receive medals and certificates.
  1. Health and Safety:
  • Participants are advised to engage in games considering their physical fitness and health.
  • Medical support will be available on-site during the events.
  1. Contact Information:
  • For any queries or further information, please contact the Kridanam Event Coordinator at [Dr. Prashant Deshmukh 9736824325].

Standard Operating Procedure (SOP) for Badminton/Table Tennis Kridanam Event (single/doubles)(male/female)

  1. Tournament Structure
  • Stage 1: Group Stage
    • Players/teams will be divided into groups.
    • Each group will have a round-robin format, where every player/team competes against all other players/teams.
    • The top player(s) or team(s) from each group will qualify for the knockout stages (quarter-finals).
  • Stage 2: Knockout Stages
    • Knockout stages include quarter-finals, semi-finals, and the final.
    • Once a player/team loses a match, they are eliminated from the tournament.
  1. Match Point Rules
  • Group Stage (11-Point Games)
    • Matches in the group stage will be played to 11 points.
    • A match will consist of the best of 3 games.
    • The first player/team to reach 11 points wins the game, provided they lead by at least 2 points. If the score reaches 10-10, play continues until one player/team leads by 2 points.
    • In Table Tennis there are 2 serves for each player at a time irrespective of the point taken.
  • Quarter-Finals (15-Point Games)
    • Matches in the quarter-final stage will be played to 15 points.
    • Each match will be the best of 3 games.
    • The first player/team to reach 15 points wins the game, with a minimum lead of 2 points. If the score reaches 14-14, play continues until one player/team leads by 2 points.
    • In Table Tennis there are 2 serves for each player at a time irrespective of the point taken.
  • Semi-Finals and Final (21-Point Games)
    • Matches in the semi-finals and final will be played to 21 points.
    • These matches will also consist of the best of 3 games.
    • The first player/team to reach 21 points wins the game, provided they lead by 2 points. If the score reaches 20-20, play continues until one player/team leads by 2 points.
    • In Table Tennis there are 2 serves for each player at a time irrespective of the point taken.
  1. Rules and Regulations
  • General Badminton Rules: All matches will follow standard rules per the Badminton World Federation (BWF) guidelines.
  • Service: The right to serve is determined by a coin toss or shuttle toss before the match begins.
  • Side Change: Players/teams will change sides after each game, and in the deciding game (if applicable), sides will also change when the leading player/team reaches half of the required points (e.g., 6 points in an 11-point game, 8 in a 15-point game, and 11 in a 21-point game).
  1. Time Intervals
  • Between Games: A 2-minute interval is allowed between games.
  • Mid-game Intervals:
    • In 11-point games, there is a 60-second interval when a player/team reaches 6 points.
    • In 15-point games, a 60-second interval is allowed at 8 points.
    • In 21-point games, a 60-second interval is allowed at 11 points.
  1. Tournament Logistics
  • Match Schedules: Players/teams must be present 15 minutes before their scheduled match time.
  • Umpires and Line Judges: Trained umpires and line judges will be present to officiate matches.
  • Dispute Resolution: Any disputes during the match will be resolved by the umpire, whose decision is final.
  1. Tiebreakers in Group Stage
  • If two or more players/teams have equal points after the group stage, the following tiebreakers will be used (in order):
    1. Head-to-head results.
    2. Points difference (total points scored minus total points conceded).
    3. Total points

Standard Operating Procedure (SOP) for Carrom Tournament

  1. Tournament Structure
  • Formats:
    • Singles Format: One player competes against another in a 1 vs 1 format.
    • Doubles Format: Teams of two players each compete in a 2 vs 2 format.
  • Separate Categories:
    • Male singles and doubles
    • Female singles and doubles
  • The tournament will consist of:
    • Group Stage (Round-robin format)
    • Knockout Stage (Quarter-finals, Semi-finals, and Final)
  1. Match Time Limit
  • Maximum Time for Each Game: 30 Minutes
    • Each match has a strict 30-minute time limit.
    • If the match is not completed within 30 minutes, the winner is determined based on the player/team with the higher score (pocketing more carrom men) at the end of the time limit.
    • If the score is tied after 30 minutes, refer to the Tie-breaking Procedure (see Section 7).

 

  1. Game Rules and Scoring
  • Basic Rules:
    • The tournament follows standard International Carrom Federation (ICF) rules.
    • Each player/team takes turns striking to pocket the carrom men (white and black discs) using a striker.
    • The player/team to pocket the queen (red disc) must cover it by pocketing a carrom man of their colour immediately after.
  • Scoring System.
    • The player/team with the most carrom men pocketing when the board is cleared or the game ends (within the 30-minute limit) is the winner.
  • Game Objective:
    • To pocket all carrom men of the player/team’s colour and cover the queen.

 

  1. Group Stage
  • Players/teams will be divided into groups.
  • Round-robin format: Each player/team will play against all others in their group.
  • Points System:
    • Win: 1 point
    • Loss: 0 points
    • Players/teams with the most points from each group advance to the knockout stage.
  1. Knockout Stage
  • The knockout stage will consist of quarter-finals, semi-finals, and finals.
  • Match Format:
    • Each match in the knockout stages will be a single game, with a maximum time limit of 30 minutes.
    • If the match ends in a draw after 30 minutes, tie-breaking rules will be applied (see Section 7).

 

 

  1. Time Management
  • Timekeeper:
    • A designated timekeeper will track the 30-minute limit for each match.
    • The timekeeper will announce when 5 minutes are remaining in the match.
  • Forfeiture:
    • If a player/team does not start the game within 5 minutes of the scheduled time, they forfeit the game, and the opponent is declared the winner.

 

  1. Tie-breaking Procedure
  • If the score is tied at the end of the 30-minute time limit, the following tiebreakers will apply in order:
    1. Higher number of pocketed carrom men: The player/team with more pocketed carrom men (excluding the queen) will be declared the winner.
    2. Queen possession: If both players/teams have pocketed the same number of carrom men, the player/team that pocketed and covered the queen will be declared the winner.
    3. Sudden death: If the tie persists, the game will continue with a sudden death round, where the first player/team to pocket any carrom man wins the game.
    4. Service and Turn Rules
  • Service:
    • A coin toss determines which player/team serves first.
    • Players/teams alternate turns after each round, and service alternates after each game in the group stage.
  • Break (Initial Strike):
    • The starting player/team will strike first to break the arrangement of carrom men at the beginning of the game.
    • If no carrom men are pocketed, the next player/team takes their turn.

 

  1. Fouls and Penalties
  • Common Fouls:
    • Pocketing the striker results in a foul, and 1 point is deducted from the player/team’s score.
    • Pocketing an opponent’s carrom man or the striker leads to the loss of turn and a penalty of 1 point.
    • Pocketing the queen without covering results in returning the queen to the board, and the player’s turn is forfeited.
  • Penalties:
    • If a foul occurs, the opponent is awarded 1 point, and the turn passes to them.
  1. Match Schedules
  • Participants must arrive 10 minutes before their scheduled match time.
  • The schedule will be followed strictly, and any delays may result in forfeiture as outlined in Section 6.

 

  1. Umpires and Arbitration
  • Match Umpire:
    • A match umpire will be assigned to every game to monitor compliance with rules, keep score, and resolve disputes.
    • The umpire’s decision is final in all matters related to gameplay, fouls, and scoring.

 

  1. Tiebreakers in Group Stage
  • If two or more players/teams have the same number of points in the group stage, the following criteria will be used (in order) to determine who advances:
    1. Head-to-head result between tied players/teams.
    2. Higher total points scored across all games in the group stage.
    3. If still tied, a sudden death playoff will be conducted to determine the winner.

Standard Operating Procedure (SOP) for Tug of War Tournament

  1. Team Composition
  • Each team consists of 5 players.
  • Separate categories for male and female
  1. Match Format
  • The tournament will follow a knockout format.
  • Each match will be a best of 3 rounds.
  • Teams must pull the center mark on the rope past the designated line to win a round.
  1. Match Procedure
  • Teams take positions on opposite ends of the rope.
  • A referee will signal the start of the match.
  • Teams pull the rope until the center mark crosses the winning line.
  1. Time Limit
  • Maximum time per match: 5 minutes.
  • If neither team wins within the time limit, the team that has pulled the center mark closest to the winning line will be declared the winner.
  1. Equipment
  • Standard Tug of War rope with a marked center line.
  • Marking Lines: Clear marks on the ground for start and win positions.
  1. Safety Rules
  • No cleats or spikes allowed on shoes.
  • Players must pull in a controlled manner to avoid injury.
  • Gloves are allowed but optional.
  1. Umpires and Arbitration
  • A referee will oversee the match and ensure fair play.
  • The referee’s decision is final.
  1. Forfeiture and Substitution
  • Teams must be ready to compete within 5 minutes of their scheduled time, or they forfeit the match.
  • No substitutions are allowed during a match.

Standard Operating Procedure (SOP) for सतोलिया (Lagori)

  1. Team Composition
  • Each team consists of 5 players.
  • Separate categories for male and female
  • Multiple teams participate in the tournament.
  1. Tournament Format
  • The tournament will consist of:
    • Group Stage: Round-robin format where teams play against others in their group.
    • Knockout Stage: Quarter-finals, semi-finals, and finals for teams that qualify from the group stage.
  • Each match will be a best of 3 rounds.
  1. Game Rules and Objectives
  • Attackers: Aim to knock down the stone stack and rebuild it while avoiding being hit by the defenders’ ball.
  • Defenders: Aim to prevent attackers from restacking the stones by hitting them with the ball (below the waist).
  • Round Win:
    • Attackers win the round if they successfully restack the stones before all players are hit.
    • Defenders win the round if they eliminate all attackers before the stones are restacked.
  • Match Win: A team wins the match by winning 2 out of 3 rounds.
  1. Game Equipment
  • Seven flat stones or stackable objects (Lagori).
  • A soft rubber ball to hit the players.
  1. Match Procedure
  • Teams are divided into Attackers and Defenders for each round.
  • Teams will switch roles (Attackers and Defenders) after each round.
  • Duration:
    • Each round has a maximum of 5 minutes.
    • The entire match can last up to 15 minutes (3 rounds).
  1. Group Stage
  • Teams will be divided into groups.
  • Round-robin format: Each team plays against all other teams in their group.
  • Points:
    • Win: 1 point
    • Loss: 0 points
    • Teams with the highest points in each group advance to the knockout stage.
  1. Knockout Stage
  • The knockout stage includes quarter-finals, semi-finals, and finals.
  • Matches in the knockout stage will also follow a best of 3 rounds
  1. Time Management
  • Timekeeper: A designated timekeeper will track the 5-minute time limit per round.
  • A match can last a maximum of 15 minutes (3 rounds).
  • If a team does not show up within 5 minutes of the scheduled match, they forfeit the game.
  1. Safety Rules
  • The ball must only hit players below the waist.
  • A soft rubber ball will be used to ensure safety and avoid injuries.
  1. Referees and Arbitration
  • Each match will have a referee to oversee the game, enforce rules, and resolve disputes.
  • The referee’s decision is final in all matters.
  1. Tie-breaking Procedure
  • If teams have equal points in the group stage, tie-breaking criteria will include:
    1. Head-to-head result between the tied teams.
    2. Higher score from all matches.
    3. A sudden death playoff in case of a tie.